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Weapon Master

Hao Tran | January 25th, 2008 9:01am

Action game in between hack and slash and RPG, but focused on evolving weaponry: At certain points while fighting, the PC's weapon will evolve, taking on more advanced forms and abilities. The weapon's abilities are also affected by character health, gaining defensive boosts (such as faster attacks or gaining the ability to become a temporary barrier) as the character's health decreases. Attack buttons are not restricted to weak/strong, but also defensive strikes, and ranged strikes. As characters level up and progress through the story, the style of attacks will change based on data on how the player plays the game, such as: whether enemies are defeated from short range or long range, if the player prefers to focus on a single target or on crowds, if the player corners the enemy first, etc.

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