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	<title>Raise Your Game Blog &#187; All Game Topics</title>
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		<title>Shift</title>
		<link>http://goraiseyourgame.com/archives/379</link>
		<comments>http://goraiseyourgame.com/archives/379#comments</comments>
		<pubDate>Fri, 29 Feb 2008 00:23:37 +0000</pubDate>
		<dc:creator>public</dc:creator>
				<category><![CDATA[All Game Topics]]></category>
		<category><![CDATA[Your Video Game Ideas]]></category>

		<guid isPermaLink="false">http://goraiseyourgame.com/archives/379</guid>
		<description><![CDATA[The genre for this game is an automobile based MMO, sort of like auto-assault with less fail. The game like most MMO will include quests and PVP to gain money to upgrade your car of fury. However, the unique part of this game is the weather and traffic conditions are downloaded in real time. So [...]]]></description>
			<content:encoded><![CDATA[<p>       The genre for this game is an automobile based MMO, sort of like auto-assault with less fail. The game like most MMO will include quests and PVP to gain money to upgrade your car of fury. However, the unique part of this game is the weather and traffic conditions are downloaded in real time.  So when you plan on questing in the northeast during a snowstorm you better bring your drift tires and lighten your load!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Mutation</title>
		<link>http://goraiseyourgame.com/archives/307</link>
		<comments>http://goraiseyourgame.com/archives/307#comments</comments>
		<pubDate>Tue, 19 Feb 2008 13:38:26 +0000</pubDate>
		<dc:creator>public</dc:creator>
				<category><![CDATA[All Game Topics]]></category>
		<category><![CDATA[Your Video Game Ideas]]></category>

		<guid isPermaLink="false">http://goraiseyourgame.com/archives/307</guid>
		<description><![CDATA[A third person action adventure title that features a world ridden with mutation. Humans are not what they used to be. The majority of the world have developed special &#8220;skills&#8221; due to the overwhelming pollution of this 2076 future. Your skill? To absorb the power of any mutant that you kill. You were genetically engineered [...]]]></description>
			<content:encoded><![CDATA[<p>A third person action adventure title that features a world ridden with mutation.  Humans are not what they used to be.  The majority of the world have developed special &#8220;skills&#8221; due to the overwhelming pollution of this 2076 future.  Your skill? To absorb the power of any mutant that you kill.  You were genetically engineered by a group of unaffected humans called the &#8220;Holy Cleansers&#8221; who seek to destroy all of these &#8220;polluted humans&#8221; because they believe that it is God&#8217;s will.  You escape from they lab they created you in and start collecting powers to take the cult down for good.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>The New World</title>
		<link>http://goraiseyourgame.com/archives/311</link>
		<comments>http://goraiseyourgame.com/archives/311#comments</comments>
		<pubDate>Tue, 19 Feb 2008 13:37:38 +0000</pubDate>
		<dc:creator>public</dc:creator>
				<category><![CDATA[All Game Topics]]></category>
		<category><![CDATA[Your Video Game Ideas]]></category>

		<guid isPermaLink="false">http://goraiseyourgame.com/archives/311</guid>
		<description><![CDATA[A strategy game based on historical founding of the United States of America. Sid Meier&#8217;s Colonization was too simplistic. Essentially, you are one of the disenfranchised religions or societies in Europe. You create a colony at newly discovered America. As generational leaders through the years, you take your colony from barely surviving to part of [...]]]></description>
			<content:encoded><![CDATA[<p>A strategy game based on historical founding of the United States of America.  Sid Meier&#8217;s Colonization was too simplistic.  Essentially, you are one of the disenfranchised religions or societies in Europe.  You create a colony at newly discovered America.  As generational leaders through the years, you take your colony from barely surviving to part of the overall state, through a revolution, to finally a United States of America.  There are really two parts, the game following your lineage through the decades, and the game of creating a &#8220;more perfect Union.&#8221;  You get to choose which disenfranchised group you want to start from, and the game begins from there.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Echo Races</title>
		<link>http://goraiseyourgame.com/archives/247</link>
		<comments>http://goraiseyourgame.com/archives/247#comments</comments>
		<pubDate>Sat, 09 Feb 2008 18:55:48 +0000</pubDate>
		<dc:creator>public</dc:creator>
				<category><![CDATA[All Game Topics]]></category>
		<category><![CDATA[Your Video Game Ideas]]></category>

		<guid isPermaLink="false">http://goraiseyourgame.com/archives/247</guid>
		<description><![CDATA[Players navigate a course using a sound to get around obstacles. The game should utilize all available speakers letting the player find goals and power ups with sound. The player could &#8216;echo&#8217; forward to back on the left or right. The resulting three second tone represents how far obstacles are from the player. The closer [...]]]></description>
			<content:encoded><![CDATA[<p>Players navigate a course using a sound to get around obstacles. The game should utilize all available speakers letting the player find goals and power ups with sound.</p>
<p>The player could &#8216;echo&#8217; forward to back on the left or right. The resulting three second tone represents how far obstacles are from the player. The closer the object the higher the pitch. With practice the player could &#8216;see&#8217; simple shapes and navigate unfamiliar maps.</p>
<p>Level designs could go crazy with cool sound effects; mechanical, water, voice, animals, ect.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Polis</title>
		<link>http://goraiseyourgame.com/archives/189</link>
		<comments>http://goraiseyourgame.com/archives/189#comments</comments>
		<pubDate>Thu, 31 Jan 2008 00:31:56 +0000</pubDate>
		<dc:creator>public</dc:creator>
				<category><![CDATA[All Game Topics]]></category>
		<category><![CDATA[Your Video Game Ideas]]></category>

		<guid isPermaLink="false">http://goraiseyourgame.com/archives/189</guid>
		<description><![CDATA[What if you were part of a community of like-minded people who built their city not on rock n&#8217; roll, but on the ideals and rules they desired for their community (ok, so maybe rock n&#8217; roll)? What if you could build your house&#8211;and even your city&#8211;the way you want it, based on the technologies [...]]]></description>
			<content:encoded><![CDATA[<p>What if you were part of a community of like-minded people who built their city not on rock n&#8217; roll, but on the ideals and rules they desired for their community (ok, so maybe rock n&#8217; roll)?  What if you could build your house&#8211;and even your city&#8211;the way you want it, based on the technologies you knew?  What if you could pitch in with other members of your community to improve your technologies&#8230;or even learn (or steal) from other communities who have different technologies?  What if your community could work together to research, build, and craft, and you could take part in these activities off-line, while at work, or on trips using a smartphone or other networkable handheld device?  What if you could accomplish tasks through major networking sites, using applets integrated in networks such as Facebook?  What if your online time blurred the line between gaming and networking&#8230;and perhaps between those two and work or school?</p>
<p>What if your community could launch epic quests to rid your city of problems, engage rare and dangerous beasts to build your city&#8217;s reputation among its neighbors, or even wage war against another city with land and naval battles?</p>
<p>What if the completion of quest events radically changed zones and politics of your city, truly shaping the world in which you live?</p>
<p>You&#8217;d be immersed in a rich and enveloping land that touches every piece of today&#8217;s gamer&#8217;s life.  You&#8217;d be in my game.  And you will.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Playing with toys.</title>
		<link>http://goraiseyourgame.com/archives/139</link>
		<comments>http://goraiseyourgame.com/archives/139#comments</comments>
		<pubDate>Fri, 25 Jan 2008 15:50:25 +0000</pubDate>
		<dc:creator>public</dc:creator>
				<category><![CDATA[All Game Topics]]></category>
		<category><![CDATA[Your Video Game Ideas]]></category>

		<guid isPermaLink="false">http://goraiseyourgame.com/archives/139</guid>
		<description><![CDATA[Here is one way to come up with a fun mini-game: 1. Start with a toy&#8230; some sort of interactive widget. For example: gravity, a bouncy ball, waves, collision detection, etc. 2. Come up with a cool way to play with it. 3. Adjust speed, or numbers, or intensity to set levels of difficulty. Games [...]]]></description>
			<content:encoded><![CDATA[<p>Here is one way to come up with a fun mini-game:</p>
<p>1. Start with a toy&#8230; some sort of interactive widget. For example: gravity, a bouncy ball, waves, collision detection, etc.</p>
<p>2. Come up with a cool way to play with it.</p>
<p>3. Adjust speed, or numbers, or intensity to set levels of difficulty.</p>
<p>Games of this type tend to be simple, but they can be addictive and fun. Everything from Pong, to Tetris, to Line Rider follow this &#8220;toy centered&#8221; structure.</p>
<p>Another bonus for those interested in getting in the gaming industry is that this type of game is small enough in scope that one person can build it from start to finish. It is a great way to show off your mad skills!</p>
<p>Who know? An inventive new &#8220;toy&#8221; or a unique spin on an old one could be the next big hit!</p>
]]></content:encoded>
			<wfw:commentRss>http://goraiseyourgame.com/archives/139/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>What sort of background do gaming companies look for when hiring game designers?</title>
		<link>http://goraiseyourgame.com/archives/135</link>
		<comments>http://goraiseyourgame.com/archives/135#comments</comments>
		<pubDate>Fri, 25 Jan 2008 15:47:51 +0000</pubDate>
		<dc:creator>public</dc:creator>
				<category><![CDATA[All Game Topics]]></category>
		<category><![CDATA[Breaking into the Gaming Field]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://goraiseyourgame.com/archives/135</guid>
		<description><![CDATA[I suppose there are several sides to this question: 1. If you want to be a game developer, and actually write code to make things come alive. What do you need to bring to the table? 2. If you want to focus on stunning game graphics, and animation, do you need anything beyond an awe-inspiring [...]]]></description>
			<content:encoded><![CDATA[<p>I suppose there are several sides to this question:</p>
<p>1. If you want to be a game developer, and actually write code to make things come alive. What do you need to bring to the table?</p>
<p>2. If you want to focus on stunning game graphics, and animation, do you need anything beyond an awe-inspiring portfolio of sample work?</p>
<p>3. Or what about those that just have an endless flow of brilliant game ideas? Is there a position for the gaming visionary?</p>
]]></content:encoded>
			<wfw:commentRss>http://goraiseyourgame.com/archives/135/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Kill Indiana Jones!</title>
		<link>http://goraiseyourgame.com/archives/125</link>
		<comments>http://goraiseyourgame.com/archives/125#comments</comments>
		<pubDate>Fri, 25 Jan 2008 01:03:29 +0000</pubDate>
		<dc:creator>public</dc:creator>
				<category><![CDATA[All Game Topics]]></category>
		<category><![CDATA[Your Video Game Ideas]]></category>

		<guid isPermaLink="false">http://goraiseyourgame.com/archives/125</guid>
		<description><![CDATA[A simple game where the objective is to kill a rather crafty AI adventurer/archeologist. At every level you are given several booby traps and a map to place them in, then while the AI walks through the dungeon you get to set off the traps in an attempt to kill him! The AI gets more [...]]]></description>
			<content:encoded><![CDATA[<p>A simple game where the objective is to kill a rather crafty AI adventurer/archeologist. At every level you are given several booby traps and a map to place them in, then while the AI walks through the dungeon you get to set off the traps in an attempt to kill him! The AI gets more intelligent each level and you are given less lethal traps to dispose of him with.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Epic Wars</title>
		<link>http://goraiseyourgame.com/archives/109</link>
		<comments>http://goraiseyourgame.com/archives/109#comments</comments>
		<pubDate>Thu, 24 Jan 2008 01:33:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[All Game Topics]]></category>
		<category><![CDATA[Your Video Game Ideas]]></category>

		<guid isPermaLink="false">http://goraiseyourgame.com/archives/109</guid>
		<description><![CDATA[A Strategy game that starts in a early times and progress through time into modern era. The Feature in this game is that you can become a soldier on the battle field and the game changes from a strategy to a third person. Go back and forth from a strategy to third person. you can [...]]]></description>
			<content:encoded><![CDATA[<p>A Strategy game that starts in a early times and progress through time into modern era. The Feature in this game is that you can become a soldier on the battle field and the game changes from a strategy to a third person. Go back and forth from a strategy to third person. you can be anybody on the battle field from a archer to a swordsman. As time progresses you will get cannons on the battle field and tanks ,guns ect.</p>
]]></content:encoded>
			<wfw:commentRss>http://goraiseyourgame.com/archives/109/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>B-Boy Keyboard Battle</title>
		<link>http://goraiseyourgame.com/archives/107</link>
		<comments>http://goraiseyourgame.com/archives/107#comments</comments>
		<pubDate>Thu, 24 Jan 2008 00:00:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[All Game Topics]]></category>
		<category><![CDATA[Your Video Game Ideas]]></category>

		<guid isPermaLink="false">http://goraiseyourgame.com/archives/107</guid>
		<description><![CDATA[Single or multiplayer game in which an animated character breakdance battles based on the effectiveness of your typing. You have a tiered vocabulary of increasingly larger and more difficult words each with a point value&#8211; two players take turns drag-and-dropping complex words together into sentences and then trying to quickly and accurately pound out the [...]]]></description>
			<content:encoded><![CDATA[<p>Single or multiplayer game in which an animated character breakdance battles based on the effectiveness of your typing.<br />
You have a tiered vocabulary of increasingly larger and more difficult words each with a point value&#8211; two players take turns drag-and-dropping complex words together into sentences and then trying to quickly and accurately pound out the assembled sentence in one try.</p>
<p>More difficult words with faster and more accurate typing result in a stronger overall set and corresponding audience reaction. But if you mess up, your breakdancer messes up and is met with jeers from the audience (the audience will boo you continuously while there are typos onscreen, eventually causing your  b-boy to melt down mid-set). In actual gameplay, two opponents escalate the stakes by outdoing each others&#8217; complex sentences with fast, flawless execution (and correspondingly awesome breaker moves) until the contest goes to the judges.</p>
<p>Points are awarded modestly for successful execution, and lavishly for topping your opponent&#8217;s high score and your own&#8211; victory is achieved specifically by trying to one-up your opponent&#8217;s previous effort every round and will garner more &#8220;love&#8221; from the audience than maintaining a constant level of difficulty. In addition, in the final round the word allowance is doubled to allow competitors to really go all-out. After 3 back-and-forth rounds, the decision is announced by computer judges and &#8220;who served who&#8221; is logged permanently in the game records.</p>
<p>Winners earn more powerful moves (each comes with a set of corresponding words) and in the 2009 sequel can associate with a &#8220;crew&#8221; online to participate team-based &#8220;crew battles&#8221; in further iterations of the game.  Eventually a world champions version could be created, in which you call someone out to a particular international venue&#8211; battling using Spanish vocabulary on the streets of Madrid, etc.</p>
<p>Just imagine it&#8211; the roar of &#8220;OHHHHHHHHHHHHHHHHHHHH&#8221; vibrating from the audience as you power through the last few letters of antidisestablishmentarianism and bust a RAW headspin-to-freeze-to b-boy stance on stage. You got served, kid. Served!</p>
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		<slash:comments>3</slash:comments>
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